SKIPBO
DRAW FOR HIGH CARD TO DEAL, SKIPBO CARDS DON’T COUNT.
WE WILL BE PLAYING PARTNERS BUT WITH A DIFFERENT PARTNER EACH GAME.
DEAL 10 CARDS FACE DOWN, THIS IS YOUR STOCK PILE.
PLAYER TURNS TOP CARD UP>
THE REST OF THE DECK (DRAW PILE) I PLACED FACE DOWN. PLAYER TO THE LEFGT OF THE DEALER STARTS
FIRST PLAYER DRAWS CARDS FROM THE DRAW PILE. PLAYER MAY THEN START A BUILDING PILE WITH A SKIPBO OR A NUMBER 1 ONLY. UP TO 4 BUILDING PILES MAY BE STARTED
DURING HIS/HER TURN, A PLAYER CAN PLAY FROM HIS/HER STOCK AND DISCARD PILES AND HIS/HER PARTNERS.
YOU MAY NOT PLAY A SKIPBO ON A SKIPBO. ONCE A CARD IS PLAYED IT CANNOT BE WITHDRAWN. EACH PLAYER MAY BUILD UP TO 4 DISCARD PILES.
WINNER IS THE FIRST TEAM TO USE UP ALL THE CARDS IN THEIR STOCK PILES
THE WINNING TEAM SCORES 5 POINTS FOR EACH CARD REMAINING IN THEIR OPPONENTS STOCK PILES, PLUS 25 POINTS FOR WINNING THE GAME. DO NOT COUNT CARDS IN DISCARD PILE. THE MOST POINTS YOU CAN SCORE IS 125.
PLAY 3 GAMES
WINNERS MOVE TO THE NEXT TABLE AND ONE MEMBER OF THE LOSING TEAM SWITCHES SEATS SO YOU ARE PLAYING WITH A DIFFERENT PARTNER.
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